![]() “We want the world, especially the younger generation, to play the game,” Yoshida told Japanese site Comic Days earlier this year, claiming that many players in their late teens and late twenties have heard of the Final Fantasy series but never played it. As he puts it though, this ain’t your daddy’s Final Fantasy (or words to that effect), and that’s exactly the point. Yoshida has already conceded that some players will be unhappy with the combat, particularly Final Fantasy veterans for whom anything other than turn-based battles would be considered sacrilege. One of these is the game’s battle system, which appears to be even more action-oriented than Final Fantasy XV was and may feel closer to something like Kingdom Hearts. There are already debates amongst fans with regard to some of the more contentious elements of the sixteenth main title. An ever-evolving MMO and a standalone graphically groundbreaking single-player adventure are two very different things, however, and that’s why the future classic status of the next entry in the series can’t be considered a foregone conclusion. There can be little doubt of Yoshida’s ability or his passion, then, which on paper should mean Final Fantasy XVI is in safe hands with him as producer. It’s now so popular that the release of its Endwalker expansion – whose mere two-week delay moved Yoshida to tears as he apologised – caused the servers to crash. What was originally a disaster in the making had been salvaged into a critically acclaimed re-release, one that continues to enjoy a thriving online community nine years later. Appointed as the game’s new post-launch director and producer, Yoshida guided his team through a complete revamp of the game, which then re-launched in 2013 as Final Fantasy XIV: A Realm Reborn. Just three months after the release of Final Fantasy XIV, Square Enix realised the launch had been disastrous and decided to task Yoshida – who had been acting director in the early stages of Dragon Quest X – with putting the trainwreck back on the tracks. The producer is credited by Square Enix and its fans for being the main person responsible for turning around the fortunes of Final Fantasy XIV, the MMO which was originally released in 2010 to widely negative reviews. According to AppleGamingWiki, FFXV does just shows a blank screen when used via CrossOver and does not even start when run via Parallels on Apple silicon.It’s fair to say there’s a lot of pressure on Naoki Yoshida to deliver with Final Fantasy XVI. Unfortunately, the same cannot be said about Final Fantasy XV on the Mac. The latest M2 Max-based Macs are also able to hit between 90 and 120 fps at 1440p. The M1 Max, on the other hand, can hit up to 120 fps at 1440p while the M1 Pro does 75 fps at 1080p. The Apple M1 Ultra with 64 GPU cores, for example, should be able to afford 75 fps at 5120 x 2880. One user said that the game runs great with high frame rates on the base M1 MacBook Air in mid settings even on battery power, though there were no specific numbers provided.Īccording to XIV on Mac, the native launcher should enable excellent frame rates. Gamers report up to 2x better performance with the XIV on Mac launcher compared to the official wrapper from Square Enix. Users on Reddit seem to testify to the developer's claims as well. ![]() XIV on Mac also bundles a custom Wine distribution with optimized DXVK/MoltenVK translation layers. ![]() ![]() The developers claim that their launcher performs way better than the official wrapper and offers native support for the latest Apple silicon, macOS, and Metal 2 API along with day-one support for major macOS releases. The XIV on Mac launcher is open source and is written in Swift with support for popular FFXIV mods such as Dalamud, GShade, Anamnesis, and IINACT. "XIV on Mac" provides a way to run Final Fantasy XIV on Macs without the need to rely on Square Enix's outdated and poorly supported wrapper or paying for a CrossOver license. Although Square Enix has an official launcher for FFXIV, there exists a community that offers a more efficient and better performing option. However, subsequent updates to the game including the Endwalkers expansion and the transition from OpenGL to Metal API made the game playable on Macs - both Intel and Apple silicon models via Rosetta 2 - even though the official system requirements do not specifically mention M1/M2 support.Īccording to MacGamerHQ, the 2021 M1 Pro MacBook Pro 14 should be able to run FFXIV at 45-60 fps at 1440 x 900 low settings. Square Enix was forced to temporarily suspend sales and issue refunds. The last known version to support Apple hardware was Final Fantasy XIV (FFXIV), but the game's Mac launch in 2015 alongside its first expansion pack met with serious performance criticism. Final Fantasy has not had a good run on the Mac. ![]()
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